December 13th, 2012 - There is a trailer for a movie and it has GlaDOS in it, and the movie isn't named "Portal" or "Portal Two."
February 19th, 2012 - Lun3DM5 is done, but the part of the project I spent the most time on hasn't been seen yet: the procedural cube-spewer that generated 90% of the map's brushes.
November 16th, 2011 - Minecraft may be officially hitting 1.0, but I will not be partaking. I've been clean for a month now.
February 2nd, 2011 - As long as we're endlessly comparing games to cinema *anyway*, let's see what we can come up with by analyzing something other than that dusty old Orson Welles epic. Personally? I'm holding out for the Groundhog Day of video games.
August 4th, 2010 - On games that trust you enough to let you fail, and are brave enough to lie to you.
March 26th, 2010 - I've started a lot of projects in the last 5-6 years. Here's where the higher-profile ones all went.
January 26th, 2010 - O'Brien was robbed by a cultural establishment he no longer needs.
November 12th, 2009 - The player character in Modern Warfare is an autistic military weapons expert whose major weakness is door handles, and Gordon Freeman is George Costanza lying to his girlfriend.
September 28th, 2009 - Dear Esther bravely asked what a first person game might be if you took out the shooting. Its successor asks if it would help to add nails on a chalkboard.
July 2nd, 2009 - nothing duncan fyfe didn't probably say better a year ago honestly
April 2nd, 2009 - On returning to a place I didn't know how to appreciate on my first visit.
February 25th, 2009 - I haven't played much of any games recently, even the unshakably fun TF2, out of a hopefully temporary lethargy with games in general. I'm craving something new and unexpected that the games industry isn't quite providing.
August 30th, 2008 - There is a very particular and special reason why I happen to like Quake.
August 1st, 2008 - I originally made the case to people that there was no way id was putting advertising billboards in the actual levels that will ship with Quake Live. hooray im wrong
June 23rd, 2008 - Indigo Prophecy is the kind of game that should have defined a genre, and could have.
March 6th, 2008 - Other more hip and with-it mappers are releasing their map sources under the GPL, and I really didn't see why I couldn't follow suit.
November 28th, 2007 - I have to keep my cranky old man quotient up by complaining about stuff. Fortunately there's a bunch of new games out!
June 2nd, 2006 - This post actually started growing in my head about forty five dollars ago.
April 22nd, 2005 - huge if true